Vincent Thornhill 


Guided tour through game environment.
V2_, Rotterdam, 2020-2021

A series of experimental, guided cosmogonic tours, placing the live audience in a First Person Perspective myth-making game environment. Together with human and non-human narrators, the participants traverse the mythical topographies of the ‘next generation’ 5G network. The narrators techno-mythologise the geophysics and geopolitics of 5G, accompanied by the composition of a live soundscape.

In collaboration with Guillemette Legrand.
Live sound composition: Jim Zwerts
3D artist: Filip Setmanuk

Live stream programming: Niek van Sleeuwen

Bodies of Resonance
Conference, lecture performance, podcast.
A/D/O, New York, 2019-2020

5G is the promise of a multi-billion industry where an always faster and more connected wireless internet will connect everything (machine-machine-machine) and everyone (human-machine-human).

Within this sprawling infrastructure that is 5G, we reimagine electromagnetic frequency as a way to communicate the array and disarray between human bodies, socio-political bodies, and celestial bodies. As a visual and textual translation of this research, we use the metaphor of the rainbow to describe the 5G network - The Rainbow Network - a humid mesh that appears to us as a foggy illusion, a mythological path that connects bodies and meaning.

Curated by Jan Boelen and Charlotte d’Argence
In collaboration with Guillemette Legrand.


Anti-Virus-Assistant (AVA)
Interactive chatbot, online exhibition.
Geo-design, Design Academy
Eindhoven, 2020

This online interactive work re-appropriates the optimistic and opportunistic language of technological ‘solutions’ through the chatbot ‘Ava’; an investigation into the increasingly dominant role that digital technologies play in addressing societal and global issues.

Link to project:

3D artist: Filip Setmanuk
Programming: Niek van Sleeuwen